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View Full Version : Win a Copy of the Vintage Games Book and a $25 Gift Card!



Bill_Loguidice
March 10th, 2009, 08:53 AM
Our publisher, Focal Press, which is part of Elsevier, is presently running a contest for you to win a free copy of our recently released book, "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (http://www.armchairarcade.com/neo/node/2214)", as well as a $25 gift card. All you have to do is fill out their short survey (http://www.focalpress.com/giveaway.aspx?ekfrm=6770) on which game YOU think is the most influential, here.
(http://www.focalpress.com/giveaway.aspx?ekfrm=6770)
Let us know what you put down and if you win!

Yzzerdd
March 10th, 2009, 04:01 PM
Doom. To me it was a revolutionary 1st person shooter, and inspired many great games, whose sequels exist today. Duke Nukem 3D, Return to Castle Wolfenstien, Half Life, and so many more wouldn't be in existence today without that revolutionary push. Or, they would, but would be 2D scroller games.

--Ryan

84TAVeRT
March 10th, 2009, 04:14 PM
i voted for Wolfenstein 3D... i had the digital shades 3d version with special lcd glasses...

it also was the predecessor to doom...

oh... i can't wait to play some vintage games :)

later,
Chris

Bill_Loguidice
March 10th, 2009, 04:50 PM
FPS fans, huh? ;-) I must say that I'm very selective with what FPS games I like, though I certainly love Wolfenstein 3D and Doom. Maybe even Wolfenstein a bit more because it's so straightforward... I'm a fan of the Halo series too...

Soupwizard
March 10th, 2009, 09:41 PM
I also voted for Doom, in terms of pure influence on gaming - it not only started the FPS explosion, but also kicked off the technology race in consumer 3D cards.

I was tempted to list M.U.L.E., because of it's influence on game designers - it had excellent balancing mechanisms that forced the players to both compete (against each other) and cooperate (to raise the colony's final score). It was no fun to win via cutthroat means and be Mayor of a backwater dirt village. It really brought the game out of the screen into the living room, where interactions between 4 players was where the action was.