View Full Version : Blog on coding for 2600 Donkey Kong...

September 28th, 2009, 06:57 AM
I read this and had to share, great story! Sample!:

In the fall of 1981 I was going to college and became addicted to the Atari arcade games Centipede and Tempest. I knew a little bit about the hardware of the Atari 400/800 home computer systems, and decided to make a scary purchase on my student budget and buy an Atari 400 and a black and white TV (which was all I could afford). I messed around in Basic for a while, then bought an Assembler/Editor cartridge and started hacking away on a Centipede clone. I didnít have much to go on in terms of seeing prior designs for games and had to figure everything out myself. Like most of the school problems, you really just have to work things out with a few hints from the textbooks and lectures.

Go read the rest here:


Very good read! Had to share.

September 29th, 2009, 12:51 AM
Interesting read, thanks for sharing.

I like the part about compressing images "notice that Kong is symmetrical" :D