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View Full Version : 8088 Games - CGA, EGA, even VGA, list your favs!



Raven
April 23rd, 2010, 07:31 PM
I've been playing Pharaoh's Tomb a bit in DOSbox and on my 486, awaiting my 5160 to come to play it properly on. I was wondering what games that will run on an 8088 you all enjoy.

As for me:
Pharaoh's Tomb
Commander Keen
Beast
Others I can't think of right now, lol. I'm probably not going to go as crazy with this list as I did with my DOS games list in that other thread, I'm looking for input for what to put on my 5160 when it gets here.

Maverick1978
April 23rd, 2010, 08:44 PM
Any of the Apogee CGA-style games are awesome. Monuments of Mars, Pharoah's Tomb, Paganitzu, Kroz, ZZT, Rogue, Caves of Thor, Outrun, and the Sierra adventure games... I used to rock those on CGA (or monochrome with color.com) for years!! Quite fun stuffs. I especially enjoyed the shareware CGA games from apogee and epic though - they weren't lacking anything with the lower color pallette as Outrun and the Sierra games were.

digger
April 24th, 2010, 04:22 AM
Any of the Apogee CGA-style games are awesome. Monuments of Mars, Pharoah's Tomb, Paganitzu, Kroz, ZZT, Rogue, Caves of Thor, Outrun, and the Sierra adventure games... I used to rock those on CGA (or monochrome with color.com) for years!! Quite fun stuffs. I especially enjoyed the shareware CGA games from apogee and epic though - they weren't lacking anything with the lower color pallette as Outrun and the Sierra games were.

I believe you might be confusing CGA with EGA. Many of the Apogee games required EGA or higher.

Raven
April 24th, 2010, 06:13 AM
Most of the ones he listed are CGA, at least the ones on his list that I'm more familiar with. Pharaoh's Tomb, Paganitzu.. Anywho as per the thread title EGA and VGA are fine too, as long as they'll run with an 8088.

Maverick1978
April 26th, 2010, 10:11 AM
I believe you might be confusing CGA with EGA. Many of the Apogee games required EGA or higher.

Nah... My first family computer was a 486. I used it a LOT. But MY first computer was a monochrome 386 DX-25 that I used color.com to enable CGA graphics. It was on that machine that I did most of my shareware games - all of the games I named were either CGA-only (the shareware games), or had a CGA mode (Outrun, some of the Sierra Adventure games including SQ1-3, PQ1-2, KQ1-4, Zeliard, Thexder, etc)

Besides that... I collect classic DOS games from Apogee, Epic, and Sierra. My original Sierra collection is nearly complete, with several of the sealed variety, and while originals of Apogee and Epic games are hard to come by, I have their entire collections in all flavors in my digital collection, including CGA and EGA/VGA variations of the same games, if available. What I'm working on with those games are trying to collect original, true floppy images and when I can, boxed/complete games.

Raven
April 28th, 2010, 07:41 PM
Anybody else? I'm still looking for more games to check out on here. I'm considering a V20 upgrade so that may open a few doors soon..

lutiana
April 28th, 2010, 09:35 PM
Maniac Mansion runs ok on a 8088 in CGA or EGA mode. King's Quest 1, Space Quest 1, Leisure Suite Larry 1.

There was this one game that I can't remember what it was called, but at one point it had a screen that had some of Guns 'N Roses lyrics printed on a tablet (Paradise City).

Check out this site (http://www.mobygames.com/attribute/sheet/attributeId,64/p,2/) if you are looking for a list of games to try and get hold of.

fs5500
August 20th, 2010, 03:56 AM
Hello.
I have many of IBM PC Retail Game BOX and Disk Images.
Especially I have the following Taito games I have.

Arkanoid (1988 Taito) / CGA - EGA - Tandy (5.25" 2D x 1EA)
Arkalnoid II Revenge Of DoH (1989 Taito) / CGA - EGA - Tandy - VGA (5.25" 2D x 1EA)
Operation Wolf (1989 Taito) / CGA - EGA -Tandy - VGA (5.25" 2D x 2EA)
Renegade (1989 Taito) / CGA - EGA - Tandy - VGA (5.25" 2D x 2EA)
Sky Shark (1989 Taito) / CGA - EGA - Tandy - VGA (5.25" 2D x 2EA)

I have over 50 kinds of 5.25" 2D games as Retail BOX.

I also have many of Floppy Disk Images of 5.25"

station240
September 2nd, 2010, 02:46 AM
Death Track, the original not the fake new version. Only runs properly on an Xt machine, 286 is too fast.

commodorejohn
September 2nd, 2010, 05:47 AM
A lot of Epic's early titles will run on an 8088 system. Jill Of The Jungle and Solar Winds are particularily choice. The iD Software crew also did some great stuff back in the day; Dangerous Dave in the Haunted Mansion is tons of fun, and let's not forget Wolfenstein 3D!

barythrin
September 2nd, 2010, 08:21 AM
Pretty sure we have a lot of these threads but sopwith (http://www.mobygames.com/game/dos/sopwith/screenshots), F-15 Strike Eagle (http://www.mobygames.com/game/f-15-strike-eagle), Striker (http://www.mobygames.com/game/dos/striker_/screenshots), Fleet Sweep (http://www.mobygames.com/game/pc-booter/fleet-sweep/screenshots), were all fun games. Wheel of Fortune was good, Jeopardy was way too hard for me as a kid but may be acceptable now.. back then I could barely get through reading the question before a computer would buzz in and answer the question. Simple arcade like games that I had fun playing: Centipede (http://www.mobygames.com/game/pc-booter/centipede_/screenshots/gameShotId,474/), Moon Bugs (http://www.mobygames.com/game/pc-booter/moon-bugs/screenshots), Digger (http://www.vintage-computer.com/vcforum/member.php?6616-digger), Pengo (http://www.mobygames.com/game/dos/pengo/screenshots).

Good games in general: SpaceWar, Castle Adventure, any SSI TSR game (whip out that D&D Compendium!). Crystal Caves I think er..maybe not (just saw picture).. there was a pre-Jill of the Jungle game where you were a caveman side scroller jump and run game.. trying to remember the name but I know I played that on our 8088. lol there it is.. Dark Ages (http://www.mobygames.com/game/dos/dark-ages-volume-i-prince-of-destiny/screenshots/gameShotId,4435/). Maybe I'm wrong about the 8088 but I'm not sure, I stuck with that system for quite a while. Even tried playing/using Virtual Reality Studio ("create and play in your own virtual reality world" and Space Station Oblivion (http://www.mobygames.com/game/dos/space-station-oblivion) (slow but was a true 3d game maybe on a faster chip it'd be good).. uh.. k..)

hargle
September 2nd, 2010, 10:47 AM
i played a ridiculous amount of Ultima III on my PCjr when that game was fresh. I probably played that game about every day for well over a year. The amount of depth for a game (for an 13 year old anyway) that they managed to pack into a 360k floppy was amazing.
I'll just say that I played this game SO much, that when U4 came out, and supported EGA graphics, I didn't think the game looked right anymore and lost interest. ;)

If you're into 8088 friendly platformer games, Jumpan is quite a fun game. 30 levels.
Best played on a PCjr though, so you can get 16 colors.

barythrin
September 2nd, 2010, 12:04 PM
Oddly I only played Janitor Joe (http://www.mobygames.com/game/dos/janitor-joe/screenshots) on my 8088 which is weird because it looks JUST like the cover of the Jumpman. In fact I bought it off ebay trying to figure out if it was the same game but wasn't. I still remember my friend (young) trying to figure out how to get up a latter and kept jumping at a wall (I won't say where ;-)). I was slapping my head (yeah I couldn't believe my 7 year old friend jumping at nothing) and then a hidden latter appeared with a secret room. Never would have assumed that game to have secret areas and honestly never got good enough to figure out if/where there were others.

Agent Orange
September 2nd, 2010, 12:19 PM
I was poking around on a closet shelf and wouldn't you know a boxed version of "Sorcerer Lord" fell into my hands. I didn't even know that I had it. Its pristine - I don't ever remember even looking in the box. It came with a 720 KB 3.5" floppy as well as two 360 KB 5.25" floppys. The date printed on the disk is MCMLXXXVIII, which unencrypted computes to 1988 (I think). I popped the floppy in my big box and ran "sor_lor.exe" from my DOS drive command line. The game menu came right up. The selections were as follows:

1. CGA Colour Mode
2. CGA Mono Mode
3. AMSTRAD PC1512 16 Colour Mode
4. EGA
5. TANDY 1000

The good news is that it ran fine in the EGA mode on my new hex core with the 5850 video card. A tad fast though. The box also had the ready reference card, a brown construction paper map, and the "Players Guide".
I'll have to check it out on my 1000SX and see what its all about. The box had a "PSS" logo but no mention of country of origin or who the author was. With there being reference to "COLOUR" on the menu, I suspect it came from Canada or somewhere in GB. Right, Tezz?

Maverick1978
September 2nd, 2010, 04:04 PM
Oddly I only played Janitor Joe on my 8088 which is weird because it looks JUST like the cover of the Jumpman

Funny you mention that... I never caught Jumpman, but spent many a time playing Janitor Joe simply because it was a freely-available remake of Jumpman, which I'd always heard good things about!

EverythingIBM
September 2nd, 2010, 07:51 PM
I had the opportunity to try out "castlevania" for DOS, which is CGA. Uses PC mono speaker (yeah, castlevania music on a mono PC speaker & sound effects, it starts to get real crazy and insanely fast beeping).
Although playing it in windows 98 is a bit of a job. It'll keep giving you a "cannot divide by zero" error, if you keep trying to load the game a few times it'll eventually go. It would be great to try out on the 5150 once I get some spare 5" low density disks... and DOS (not sure what version it needs though, obviously an older one).

Other cool CGA games would be commander keen (haven't really tried them out before, but I do know about dopefish). I'm a big fan of Tom Hall games... it's too bad he left id software, I'm sure doom would have been a lot better. Tom recently had a stroke, so, hope he's recovering nicely! My best wishes to him.

And of course Ultima, can't go wrong with a good Richard Garriott game, but I've only had a chance to play a little bit of those: and it was mostly the newer ones. Ultima Ascension was included with the Voodoo 3 driver CD if I'm not mistaken.

In all honesty, I like VGA better than CGA (yeah yeah graphics don't make a good game, but they can make a good one better); by the time I started playing games, things like Age of Empires 1 came out. Besides, the Amiga 500 had way superior graphics (like James Sachs' artwork for Defender of the Crown), PCs were still in the dark ages: but when they caught up, the sudden advancement rendered the Amiga 500 back into obscurity. Kind of like how 3Dfx was ahead in Graphics technology, but soon as the other companies caught up, the race was over and they became bankrupt. One of my theories for Commodore losing money however was Jack Tramiel's leave, you get stupid CEOs in companies and then management ultimately transcends into bankruptcy. One example of comparison is comparing Louis V. Gerstner jr. who kept the IBM divisions together in order to revive the company -- then comes along highschool dropout Samuel Palmisano who goes and sells a whole bunch of IBM's divisions (PC & printing) just for a quick buck into his own pocket! I hope Sammy is enjoying that one billion he got from Lenovo.

Here's Richard taking his space tour (yeah, thumbs up to Ultima):
http://a.fsdn.com/gc/wp-content/uploads/2008/10/lordbritishspacesuit.jpg

Raven
September 2nd, 2010, 11:07 PM
iirc Wolfenstein 3D was a 286+ game that really shines on a 386+. There's a hacked Wolf3d for 808x CPUs or perhaps you could get it to run on a V20/V30, but I'm pretty sure the original wasn't intended for the 8088. Thanks for the suggestions, guys.

commodorejohn
September 3rd, 2010, 04:44 AM
I had the opportunity to try out "castlevania" for DOS, which is CGA. Uses PC mono speaker (yeah, castlevania music on a mono PC speaker & sound effects, it starts to get real crazy and insanely fast beeping).
IIRC, it also runs in EGA 16-color mode (never tried it on a Tandy; I should, now that I've got one.) and it supports an Adlib/SB for music, though it does sound kind of squawky like an unfortunate amount of early OPL2 music. Still, cool game; it's interesting to see the scaled-up takes on the graphics of the original.


Besides, the Amiga 500 had way superior graphics (like James Sachs' artwork for Defender of the Crown), PCs were still in the dark ages: but when they caught up, the sudden advancement rendered the Amiga 500 back into obscurity.
Eh, even then it took a while; there weren't many people that really understood how to use the VGA to push pixels, so the Amiga still had an advantage for a while. (I've just been reading Michael Abrash's Black Book on optimization, and I had seriously never even realized the kind of things the VGA can be set up to do, because all most people seemed to do with it was standard mode 13h programming.) And anybody from the Amiga community will gladly talk your ear off about how screwed-up Commodore management was :/


iirc Wolfenstein 3D was a 286+ game that really shines on a 386+. There's a hacked Wolf3d for 808x CPUs or perhaps you could get it to run on a V20/V30, but I'm pretty sure the original wasn't intended for the 8088. Thanks for the suggestions, guys.
Hmm. I know it runs on DSx86, which emulates an 80188, but I suppose it might still use the extended instructions. Interesting.

EverythingIBM
September 3rd, 2010, 05:04 AM
IIRC, it also runs in EGA 16-color mode (never tried it on a Tandy; I should, now that I've got one.) and it supports an Adlib/SB for music, though it does sound kind of squawky like an unfortunate amount of early OPL2 music. Still, cool game; it's interesting to see the scaled-up takes on the graphics of the original.

Eh, even then it took a while; there weren't many people that really understood how to use the VGA to push pixels, so the Amiga still had an advantage for a while. (I've just been reading Michael Abrash's Black Book on optimization, and I had seriously never even realized the kind of things the VGA can be set up to do, because all most people seemed to do with it was standard mode 13h programming.) And anybody from the Amiga community will gladly talk your ear off about how screwed-up Commodore management was :/


I actually like OPL2/3. I didn't know castlevania for DOS had it, I was only able to get the mono speaker to work... do I need an actual OPL3 ISA card?

VGA is indeed a weird thing. It's a very old technology but it's still used, kind of like AT & PS/2. I guess it's not legacy then since it's still in current use!
But I guess DVI may get the upper hand for high-end stuff, I still see a lot of computers with only VGA ports though.

commodorejohn
September 3rd, 2010, 05:15 AM
I actually like OPL2/3. I didn't know castlevania for DOS had it, I was only able to get the mono speaker to work... do I need an actual OPL3 ISA card?
Yeah, OPL music is awesome. Anyway, there are some software emulators for it, but good luck getting them to run on an 8088 ;) For the most part, though, you don't need an OPL3 card if you can't find one cheaply; most games only use OPL2.


VGA is indeed a weird thing. It's a very old technology but it's still used, kind of like AT & PS/2. I guess it's not legacy then since it's still in current use!
But I guess DVI may get the upper hand for high-end stuff, I still see a lot of computers with only VGA ports though.
Well, the VGA technology is a lot more than just the monitor port, and even DVI-only cards still keep the legacy-mode hardware around. I suppose it's still around because it's used by so much stuff as an assumed "baseline" video mode (see: Windows in safe mode.)

Captain Midnight
September 6th, 2010, 01:50 PM
Basically anything made by Sierra in the 80s goes on my list. They're kind of like Activision was to the 2600 and what Epyx was to the 64 (that might be a stretch, but most of their games were good).

EverythingIBM
September 6th, 2010, 10:03 PM
Basically anything made by Sierra in the 80s goes on my list. They're kind of like Activision was to the 2600 and what Epyx was to the 64 (that might be a stretch, but most of their games were good).

A lot of the sierra games became "cash cows" if I'm not mistaken. Some people will probably scold me for saying this, but I found the early kings quest games to be very dull... and the fact that some of them you had to "guess" what to type. Almost reminds me of when the angry video game nerd was playing that dracula game on the VIC-20. "eat pillow," yeah that's right...

Kings Quest: Mask of Eternity was all right: too bad I could never finish it due to the fact placing that red crystal on the ice never did anything! I did download a patch somewhere; but I heard that too might not even work, but my old win98 "3D" rig is long broken. I'd need to get a voodoo card in one of my old computers to play it properly. The question I have is:
A) why did they release a game that's not playable? They never tried beating the game from start to finish?!?!
B) why are there people who claim they finished it? It's impossible with the glitches: some are avoidable by other glitches, but if you have to finish the game by its own poor programming, then there's a problem.

On that note it has me thinking about quest for glory: shadows of darkness which also was plagued with glitches that made it impossible to finish "Error 52", stupid thing. Of course, made by sierra. And you needed the manual for some parts: so if you lost the manual, you couldn't beat the game! It's like that game on the angry video game nerd, "bible buffet," that reads questions out of a booklet that is *probably* long gone.

/rant

commodorejohn
September 7th, 2010, 07:11 AM
That's why I prefer the Space Quest series: the whole point of the games is to point out and make fun of the weird/annoying aspects of the other Sierra adventures. Puzzles are deliberately strange and acknowledged as such, the hilariously gruesome deaths are most of the point of playing, and the whole thing is just damn funny for it.

Maverick1978
September 7th, 2010, 06:58 PM
As the resident Sierra freak here, I really should have answers for your glitch questions... but I don't! My Sierra playing craze was mainly the older games. By the time 1994/1995 hit, I was still playing the older games and never really got into Mask or Shadows of Darkness. With that said, a close friend had SoD, and beat it several times, both pre and post patch. He loved it. He found work-arounds for almost everything.

As to the King's Quest games being dull? I guess it depends upon your outlook. I love the mythological aspect of it, and the whole adventure/questing nature of it (I like adventure and mythological subjects), so I loved King's Quest. That said, the guesswork involved with getting the text parser correct could be annoying.

I remember being at the VERY end of Space Quest 2, and getting stuck on how to get the keycard off of Vohaul's corpse. I remember typing every combination I could think of, and could never see what was on his body - though I knew that the keycard I needed was there, and I needed to take it, I had to "see" it first. I tried for days to get past this, and couldn't. Not having any money, I couldn't use the Sierra Hint Line. I never thought to write a letter asking. So I sat there, frustrated, until I gave up and went on to other games. Fast forward two years: I'm in a book store, checking out the computer books. On a whim, I hit the computer gaming books to see what was there. Lo and behond, I spy Peter Spear's Space Quest Companion, First Edition! Grab book, skip to commands/cheat section, see SEARCH BODY. Search? SEARCH!? When the hell did that ever enter the game? - you search for things by LOOKing!! I bought the book just because I liked the novelized aspect of it, and I beat the game 5 minutes after turning it on when I got home.

Ahh... memories :)

EverythingIBM
September 9th, 2010, 09:26 PM
As the resident Sierra freak here, I really should have answers for your glitch questions... but I don't! My Sierra playing craze was mainly the older games. By the time 1994/1995 hit, I was still playing the older games and never really got into Mask or Shadows of Darkness. With that said, a close friend had SoD, and beat it several times, both pre and post patch. He loved it. He found work-arounds for almost everything.

As to the King's Quest games being dull? I guess it depends upon your outlook. I love the mythological aspect of it, and the whole adventure/questing nature of it (I like adventure and mythological subjects), so I loved King's Quest. That said, the guesswork involved with getting the text parser correct could be annoying.

I remember being at the VERY end of Space Quest 2, and getting stuck on how to get the keycard off of Vohaul's corpse. I remember typing every combination I could think of, and could never see what was on his body - though I knew that the keycard I needed was there, and I needed to take it, I had to "see" it first. I tried for days to get past this, and couldn't. Not having any money, I couldn't use the Sierra Hint Line. I never thought to write a letter asking. So I sat there, frustrated, until I gave up and went on to other games. Fast forward two years: I'm in a book store, checking out the computer books. On a whim, I hit the computer gaming books to see what was there. Lo and behond, I spy Peter Spear's Space Quest Companion, First Edition! Grab book, skip to commands/cheat section, see SEARCH BODY. Search? SEARCH!? When the hell did that ever enter the game? - you search for things by LOOKing!! I bought the book just because I liked the novelized aspect of it, and I beat the game 5 minutes after turning it on when I got home.

Ahh... memories :)

Well you should try some of the newer sierra stuff at some point in the future. They published a few good titles like Caesar 3, Return of the Incredible Machine: Contraptions, Lords of the Realm II, and others like that. But those aren't 8088 =p

I'm kind of mad roberta williams dropped King Quest after #8, she got all the money she wanted from it and now doesn't give a hoot about getting any new games in circulation.

Raven
September 10th, 2010, 07:44 AM
Caesar III evolved into a game called Zeus with it's expansion Poseidon, which I've played quite a bit of (particularly without the expansion). I own Caesar III too, but haven't had a chance to play it (found it in a bargain bin at some point). These are definitely not 8088 titles, lol - more like 300Mhz P2 titles (I played a lot of Zeus on a Compaq laptop I had long after it was out of date). Sierra published Homeworld, which was fantastic.. Sierra may not be the development company that they started as, but they remain a publisher that handles pretty good titles - if it's published by Sierra it's usually not crap.

We're really getting off topic, though. :D

commodorejohn
September 10th, 2010, 07:52 AM
Never did play Homeworld, but any game that has a theme song by Yes gets points with me :)

barythrin
September 10th, 2010, 09:21 AM
Shouldn't you be looking for a song by the Commodores or something? You know.. for the life of me I can't remember one game I used to play but I'm thinking it may have been on a 386 not the 8088. I've been trying to remember more about it. You were a small space vehicle and you fly through the different colored levels. At the end or each sector or area you find a teleporter but you need an access card or access code (that Space Quest reference triggered that memory). If you have it you can teleport to another world by typing the name of it I think. I never got that far in the game though but it was certainly neat. I wish I could remember the name. I always thought it was called Space Quest or something but I never was able to find the name. It was a 2d side view, obstacles and I think bad guys you either had to avoid or shoot. Had to have ega or vga graphics.

I've tried looking around a few times when coming across this thread but my brain goes numb after finding space quest stuff instead.

Maverick1978
September 10th, 2010, 11:10 AM
I'm kind of mad roberta williams dropped King Quest after #8, she got all the money she wanted from it and now doesn't give a hoot about getting any new games in circulation.

Well, that's not quite right... :) Ken Williams used to run a site called Sierragamers.com. That recently joined with another Sierra site to become the classic Sierra destination on the Web, and allowed Ken to step further away from maintainer to ocassional contributor. Details on what happened are there, but basically, they wanted to get their hands dirty in software again, and step away from the rigors of running a multi-million dollar corporation. They brought in business partners, stepped down...and things went downhill from there, resulting in them selling out their shares in the company and retiring. It's all on Sierra Gamers - Al Lowe also has a post about how bad things were during the Vivendi time period as well (in regards to Larry 8).

Basically, Ken and Roberta live on a sailboat, and sail around the world while Roberta researches information for her books. Not a bad life. In regards to "will you guys get back into games again" Ken says that when they're feeling nostalgic, they'd like to, and at one point they even had the opportunity to purchase Sierra and get everything back - but that they passed. He feels that they were part of the golden age, and things were so amazingly great during this period that they'd never be able to capture it again. All of the old Sierra crew have moved on, many left the software industry completely, some retired, and they felt that the landscape had changed too much to recapture everything - and recapturing what they had would've been the only reason for them to do it - so they passed on the opportunity, went back out on the boat, and Roberta published another book :)

I don't blame 'em, honestly... much as I would love to see the true Space Quest 7 and another Al Lowe's Leisure Suit Larry.

Raven
September 10th, 2010, 04:22 PM
Shouldn't you be looking for a song by the Commodores or something? You know.. for the life of me I can't remember one game I used to play but I'm thinking it may have been on a 386 not the 8088. I've been trying to remember more about it. You were a small space vehicle and you fly through the different colored levels. At the end or each sector or area you find a teleporter but you need an access card or access code (that Space Quest reference triggered that memory). If you have it you can teleport to another world by typing the name of it I think. I never got that far in the game though but it was certainly neat. I wish I could remember the name. I always thought it was called Space Quest or something but I never was able to find the name. It was a 2d side view, obstacles and I think bad guys you either had to avoid or shoot. Had to have ega or vga graphics.

I've tried looking around a few times when coming across this thread but my brain goes numb after finding space quest stuff instead.

Duke Nukem II episode 2 is much like this.. but I'd think that you'd not forget Duke, even if it's a specific episode of a specific Duke title.

I searched around using my (perhaps unique) search methods a bit, and wasn't really able to turn up much either.

EverythingIBM
September 10th, 2010, 10:05 PM
Well, that's not quite right... :) Ken Williams used to run a site called Sierragamers.com. That recently joined with another Sierra site to become the classic Sierra destination on the Web, and allowed Ken to step further away from maintainer to ocassional contributor. Details on what happened are there, but basically, they wanted to get their hands dirty in software again, and step away from the rigors of running a multi-million dollar corporation. They brought in business partners, stepped down...and things went downhill from there, resulting in them selling out their shares in the company and retiring. It's all on Sierra Gamers - Al Lowe also has a post about how bad things were during the Vivendi time period as well (in regards to Larry 8).

Basically, Ken and Roberta live on a sailboat, and sail around the world while Roberta researches information for her books. Not a bad life. In regards to "will you guys get back into games again" Ken says that when they're feeling nostalgic, they'd like to, and at one point they even had the opportunity to purchase Sierra and get everything back - but that they passed. He feels that they were part of the golden age, and things were so amazingly great during this period that they'd never be able to capture it again. All of the old Sierra crew have moved on, many left the software industry completely, some retired, and they felt that the landscape had changed too much to recapture everything - and recapturing what they had would've been the only reason for them to do it - so they passed on the opportunity, went back out on the boat, and Roberta published another book :)

I don't blame 'em, honestly... much as I would love to see the true Space Quest 7 and another Al Lowe's Leisure Suit Larry.

Yes that sounds right according to ken williams: the grounds have changed. Technology has increased dramatically, but at the same time, PC gaming has suffered a lost of interest and quality. So he would have to compete on a more graphical level; but at the same time produce a quality game... it's quite hard to balance everything out. I don't think cutting edge graphics or major technology makes a good game. As long as there's 16+ colours, I'm good.


Caesar III evolved into a game called Zeus with it's expansion Poseidon, which I've played quite a bit of (particularly without the expansion). I own Caesar III too, but haven't had a chance to play it (found it in a bargain bin at some point). These are definitely not 8088 titles, lol - more like 300Mhz P2 titles (I played a lot of Zeus on a Compaq laptop I had long after it was out of date). Sierra published Homeworld, which was fantastic.. Sierra may not be the development company that they started as, but they remain a publisher that handles pretty good titles - if it's published by Sierra it's usually not crap.

We're really getting off topic, though. :D

Zeus (and Pharaoh) were both indeed spinoff games from Caesar III, but they were not made by David Lester who created Caesar III, and because of they suffer from flaws & general chronic boredom.
Pharaoh had a few good things, but there's only one problem: if you take the economic route, there's a point in the game where it becomes unplayable! I was fairly mad as I devoted a lot of time on playing it.
Zeus was unbelievably mind numbing and boring that I never gave it another glance since. The trailers and demos did look fun though. Some people may find it fun: but that's only because they never tasted the sweet nectar of Caesar III. It's much more diverse I think.
Note: Caesar III has a building limit, which made me so insanely raged as I was building a gigantic empire. It's interesting how finances are fairly hard to manage when a city becomes too big.

Too bad David Lester doesn't get back into gaming, he's a genius just like Peter Molyneux. Lester owns some insurance company or something... what a weird career change.

commodorejohn
September 11th, 2010, 05:30 AM
Yes that sounds right according to ken williams: the grounds have changed. Technology has increased dramatically, but at the same time, PC gaming has suffered a lost of interest and quality. So he would have to compete on a more graphical level; but at the same time produce a quality game... it's quite hard to balance everything out. I don't think cutting edge graphics or major technology makes a good game. As long as there's 16+ colours, I'm good.
Truth be told, if the Williamses wanted to get back into game development, they'd probably do better getting into the retrogaming scene, where they could develop games as technologically advanced or simplistic as they liked. It's a lot easier to up and write an AGI game from scratch than it is to do a more complex title, and a lot of their target audience wouldn't mind, I don't think.