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  1. 8 Bit Twice Shy aka Size Does Matter

    I've been working with 8-bit fixed point for pre-calculated SINE and COSINE values. One compromise of this is that the maximum positive value is only 127 which means I can only represent 127/128 (0.9921875) and not a whole ONE.

    Recently I encountered an odd bug where viewing my tile map from a 270 facing caused the Z coordinates of all objects to be reversed. My test map and player position looked like so:

    Code:
    P
     P <
    And thus I expected to see ...
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