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Type: Posts; User: Geri

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    each character is 3500-ish polygon, shadow is...

    each character is 3500-ish polygon, shadow is about half of it (1750) i dont know if i could bring this down even more. the algo that generates these characters simplifies the geometry where it can...
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    2019, may 5. -Fixed a bug causing GDI...

    2019, may 5.
    -Fixed a bug causing GDI overallocation and crash under older versions of Windows.
    -The animation system now runs loosely on objects far away, resulting an extra 10% performance.
    -If...
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    more updates: 1. i made the animation of...

    more updates:

    1. i made the animation of far-away characters to skip a frame, allowing a small 10% speed increase.

    2. i changed my mind and added the resolution halving - if the fps goes below...
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    8000 where i measure it, but depending on the map...

    8000 where i measure it, but depending on the map it can be about 4000 to 20000
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    i cull objects beyond camera. however, there is...

    i cull objects beyond camera. however, there is almost nothing to cull in this practicular engine.

    the engine does not supports normals so backface culling is not possible.

    btw i discovered a...
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    i think It works so far as i was able to pump to...

    i think It works so far as i was able to pump to 2fps (cyrix 250) so im slowly converging the speed to sort of playable frame rates.
    its actually already sort of playable with stronger socket7 cpu-s...
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    two of my previous reply lost to the portal...

    two of my previous reply lost to the portal engine and i am lazy to retype them because they was very long, they contained benchmark results from the last update, they contained updates on the...
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    I can absolutely understand the situation from...

    I can absolutely understand the situation from both the buyer and the seller side of the story. In the recent years i have trashed several stuff that would nowdays worth multiple hundred dollars one...
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    Sadly the background is not from fixed angle, it...

    Sadly the background is not from fixed angle, it can change if you walk in the front of it, or if you switch the angle of the phone in your hands.



    I dont agree on the nowdays so popular...
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    GiGaBiTe: Hopefully this will not be a problem as...

    GiGaBiTe: Hopefully this will not be a problem as i do an 5x86 compatible (-march=i586) binary for this era of computers. Years ago i have already determinated that this will work on Pentium1,...
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    Thats right. Now as i annihilated the floating...

    Thats right. Now as i annihilated the floating point from even more places from the code, so i dont think p1 will be significantly faster clock by clock, but actully i have no idea as i didnt tested...
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    Here are the results so far: Optimizing the...

    Here are the results so far:


    Optimizing the animation system:
    0,7 fps ---> 1,2 fps


    Better shadow code + eliminating SQRTF-s:
    1,2 fps ---> 1,4 fps
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    i animate polygons and not pixels, but its right,...

    i animate polygons and not pixels, but its right, it should be more playable. today i had some time so i continued this strange task to optimize the engine on the cyrix.

    the loading times were too...
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    I continued the optimization-spree. Eliminating...

    I continued the optimization-spree.
    Eliminating sqrtf did not improved the speed. (only 2-3% speedup due to that). It seems sqrtf is not that slow on the Cyrix (or more precisely the...
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    Trixter: The animation system is the bone code...

    Trixter:

    The animation system is the bone code that allows characters to be animated (for example, to compute the walk). That was a lot of work for this cpu to do it in real time. Sometimes...
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    Trixter, i originally have designed this 3d...

    Trixter, i originally have designed this 3d renderer to use integer logic. (Otherwise it stutters literally on everything, integer pipelines in the cpu are generally still much faster than floating...
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    Hello. First, thank you for your reply. ...

    Hello. First, thank you for your reply.



    You misunderstood something, this is my software.

    And i originally designed it to run on 64 bit computers with 2 core, and not for P4-s. However,...
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    Maker4D the RPG Game Maker Engine

    Maker4D is a FREE 3D rpg game maker engine, with pre-rendered background, and real time 3D battle. (Similar to Final Fantasy 7 or 8, or Alone In The Dark). It is also capable to make Visual Novels,...
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