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Thread: Maker4D the RPG Game Maker Engine

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    2019, may 5.
    -Fixed a bug causing GDI overallocation and crash under older versions of Windows.
    -The animation system now runs loosely on objects far away, resulting an extra 10% performance.
    -If FPS falls below 7, the engine halfs down the 3D rendering resolution.
    -The engine is now runs sort of fluid even on stronger Pentium1 computers and older Android 4 based phones.

    Maker4D optimization for 5x86 class computers is finished for now.
    The engine became sort of playable on Socket7 CPU-s fater than 200 MHz, including Cyrix, AMD and Intel cpu-s.

    Updated download packages are updated on the site, enjoy.

  2. #32
    Join Date
    Apr 2015
    Austin, Texas


    Quote Originally Posted by Geri View Post
    8000 where i measure it, but depending on the map it can be about 4000 to 20000
    That's far too many for how basic the scene is in your screenshots. I'd suggest working on adding hidden surface removal and simplifying both character and world geometry.

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    each character is 3500-ish polygon, shadow is about half of it (1750) i dont know if i could bring this down even more. the algo that generates these characters simplifies the geometry where it can in a postprocess pass, i dont know if could optimize this even more, althrough if i could, that would give additional boost. but good idea, i will check the code, maybe my mesh optimization lacks some trivial cases


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