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Thread: Nox Archaist Kickstarter is LIVE!

  1. Default Nox Archaist Kickstarter is LIVE!

    I am pleased to announce that the Kickstarter campaign for the boxed edition of Nox Archaist is now live!

    http://kickstarter.noxarchaist.com


    What's better than a brand new, hand-coded 8-bit classic 80s era tile based RPG? Answer: One that comes in an awesome collector's edition box with lots of cool physical goodies!

    What's even better than that? When the game will also feature an NPC appearance by Lord British, the alter ego of Richard Garriott, the creator of the Ultima series of games!

    Pledges include the following awesome stuff:

    *Full color collector’s game box
    *Cloth map
    *Printed manual
    *Game artifacts such as coins of the realm and various other cool trinkets

    All feelies -Kickstarter is live 2.jpg

    All Nox Archaist boxed editions will include 5.25" floppy disks for real Apple II hardware and a flash drive for Mac and Windows PC emulators. The game will also run on real and emulated hard drives with ProDOS installed.

    We can't wait to get Nox Archaist into a collector's edition box and put it in your hands. Pledge now at:

    http://kickstarter.noxarchaist.com

  2. #2

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    Congratulations on exceeding the kickstarter target.

    I have fond memories playing Ultima IV back in the day and the tea towel map and the overall gaming experience, so have been a bit of a sucker for these kind of things coming together on previous kickstarters (with mixed results) but I am looking forward to this (and am a backer). Hopefully the team has set an achievable target for delivery for their own sanity and for the patience of the backers, my observation is that many kickstarters in hindsight appear to have ambitious goals that are hard to meet and end up with a lot of tradeoffs. The site describes that a significant portion of the technology development work has been done, so the emphasis is on story/polish so hopefully this is a good sign of things to come.

  3. Default

    Thanks for the congrats!

    The gaming experience you describe is exactly what we're aiming for, I look forward to delivering Nox Archaist to you.

    Yes, the major technical hurtles are in the rear view mirror. We have a fully operational game engine and the Nox Archaist is fully playable in certain areas. We've got a fair amount of content to add, but the processes for doing so have been optimized and we'll keep plugging away at it until it's done!


    If you haven't seen it already, the Lost sectors youtube podcast did a demo of Nox Archaist last week where they show lots of gameplay elements like towns, castles, combat, NPC dialog, exploration, spell casting, etc. while they talk about their impressions.



    Lost Sectors is also doing a live stream of gameplay Friday May 10th at 9pm central time. The URL is: http://livestream.noxarchaist.com. It will also be embedded in our Kickstarter page.

  4. Default

    Only 3 days left to reserve your boxed set of Apple II RPG Nox Archaist! Many thanks to everyone who has already pledged! http://kickstarter.noxarchaist.com

  5. Default

    Only 1 day left to reserve your boxed set of Apple II RPG Nox Archaist! Many thanks to everyone who has already pledged! http://kickstarter.noxarchaist.com

  6. #6

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    I've backed this and am looking forward to the finished product! I fondly remember the early days of Ultima.

    -Kevin

  7. Default

    Quote Originally Posted by troj View Post
    I've backed this and am looking forward to the finished product! I fondly remember the early days of Ultima.

    -Kevin

    Thanks for your support, I really appreciate it!

  8. #8

    Default

    Ditto. Got the collector's edition.

    Could there be a Commodore or Atari port sometime in the future? I don't do anything Atari or Commodore, but I think they use the same CPU.

  9. Default

    Thanks for your support!

    Once the Apple II version is released we may consider Commodore and Atari ports as future projects. You are correct that they use the same CPU (Motorola 6502). Due to that much of the code can be used as-is when doing a port between these problems. The main thing that needs to be changed are the graphics and the file I/O because the system architecture is different in those areas.

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