Image Map Image Map
Results 1 to 9 of 9

Thread: Commander X16 - The 8 Bit Guy's Dream Computer Discussion Thread

  1. #1

    Wink Commander X16 - The 8 Bit Guy's Dream Computer Discussion Thread

    Hello Everyone!

    For many months this year, we have been working with David Murray, The 8-Bit Guy, to design the motherboard for his "Dream Computer". This machine is now known as the Commander X16. David originally posted a video on this project back in February 2019.

    Part 1 of the video is here:

    Part 2 was released today, and it shows how much progress our team has made in the last six months:

    Since that time, we worked with many different products, parts, and team members before we were able to finally settle on a basic architecture. We still have a lot of work to do, but now that the prototype of both the motherboard and video card are in-hand and working, it feels like real momentum to me! As such, I thought it would be nice to have a discussion group for this project.

    I can not share schematics, or code for the video card at this point. Not only would we like to ensure that... uh hum... "parallel" projects do not emerge before we are complete, but we are also not complete yet. It would be premature to release more than the memory map, etc. as bad information may just forever float around. It is far better to wait until we have everything nailed down.

    I would like to thank the team members:

    Frank van den Hoef - Vera Video Module
    Michael Steil - Kernel (kernal? ) Development / Coding
    Michael Allison - Monitor / Assembler Coding
    Christian Simpson (Perifractic) - Case/Logo Design & Documentation
    Andrew Owen - Case Design
    Lorin Millsap - HW/SW Design Advisory

    And of course thanks so much to David Murray for making this all possible!

    This is by no means a comprehensive list of the contributors, however I will talk to Christian about adding a special thanks section in the documentation to name everyone who contributed to the project.

    Here are links to current resources:
    Facebook Group:
    Emulator (WIP):

    Also, be sure to see David Murray, The 8-Bit Guy, in person at VCF Midwest in just a few days! He will have a working prototype with him that you can actually put your hands on! This will be the first time it has been seen in public, so get there if you are able.

    Thanks so much for all of the support from the vintage community as well! There is no better community on the Internet in my opinion, heck, half of you guys probably built the Internet to begin with!

    Kevin Williams

  2. #2


    Watched the videos yesterday and I am beyond impressed by this. Congrats on this achievment so far.

  3. #3
    Join Date
    Apr 2018
    Los Angeles, CA


    I also watched the video, it was very interesting where things were and how they got to their current stage. I didn't see mention of it, curious if there's a place where current beta's of the emulator will be available. Would be nice to get that out to folks early so they can start learning it and coming up with some software options as that is what usually makes or kills this kind of project. It's good he has you involved since you're an expert in board design (well, except maybe that upside down parts.. hahaha) and retro projects, so we know that piece will be great.

    Not excited about the case designs, being an 8-bit retro enthusiast, i'd rather see something more reflecting of the retro style.... but I can see why it's being done that way.
    -- Brian

    Systems: Amstad PCW 8256, Apple IIe/II+/GS/Mac+/Mac 512k, Atari 800/520STFM, Commodore 64/128/Amiga 3000/PET 4032/SX-64, IBM PS/1 2121-B82, Kaypro II, Osborne 1, Tandy 1000 SX, TI-99/4A, Timex Sinclair 1000, TRS-80 Color Computer 3/Model 4 GA

  4. #4
    Join Date
    Jul 2017
    Portland, Oregon, USA


    Agree on the emulator. Was looking for an excuse to learn some 6502 assembler and it seems like perhaps this would be a perfect platform to do it on.
    -- Adrian Black / Adrian's Digital Basement

  5. #5


    It's here: Emulator (WIP):

  6. #6
    Join Date
    Jan 2011
    Vancouver, BC
    Blog Entries


    Neat. I'm not sure if it's something I would buy but I appreciated David's in-depth explanation as to how it would work.

    I too was a little bit 'meh' by the case design ideas thus far and would have preferred a more retro wedge-shape. But I get it.. there's no way to have everything and have it be $50. I don't think it will be $50 anyway though.

    Going back to the first video it's disappointing Cloanto didn't even respond to David's inquiries. What is the point of owning the Commodore trademarks and IP if you're not going to deploy them?

  7. #7
    Join Date
    May 2011
    Outer Mongolia


    So... if you're looking for honest criticism I suppose I would probably have this main observation:

    I'm not sure it really makes sense to dispense with making the greater direct addressing space of the 65816 available because doing so would require de-multiplexing the upper address and data lines. Certainly it does add some bother and the need to add... five or six (a guess based on the schematics of an old IBM PC-compatible motherboard) more chips to produce a de-multiplexed and buffered version of it, but that's standard fare for competing chips like the 8088. In an IBM PC the address/data bus is de-multiplexed once and from that point the peripheral chips don't need to worry about it at all. It sort seems at least like a similar ISA-like design would work fine for a 65816 machine. Another half dozen chips is certainly significant, but in the grand scheme of a Micro-ATX size board that doesn't seem like a deal-killer, and it could probably be incorporated into a CPLD easily enough for a more compact version.

    I suppose I could could go really out on a limb here and suggest that you could make the expansion slots of such a computer partially ISA compatible; it's a simple, well-understood bus after all, and there were a few 68008-based hobby machines that had ISA slots so there's precedent. With 24MB of address space available you could set aside 1MB for memory-mapped cards, and... this may be a terrible idea, but maybe you could support Port I/O by mapping things so access to a neighboring memory space (or simply to the bottom...10 bits of the slot address space) would activate the IOR/IOW signals instead of MEMR/MEMW. DMA support might be a bit much to ask but IRQ mapping might be possible?

    Of course, I'm saying this mostly out of ignorance because I don't know that much about the 65816. Would you still need alternate memory mapping hardware to access I/O placed higher than the 64k mark in the memory map if your main OS kernel is a direct 8-bit port of the Commodore 65 Kernal, or can that be fudged over inside the 65816 itself?

    (Note: to be clear, this is just general spitballing on the topic of making some kind of "hackable" alternative-architecture 8/16-bit retrocomputer; I totally get that these ideas probably don't align with the driving vision behind this particular dream computer. What you have certainly looks like just the thing to scratch a Commodore-specific itch, and I totally wish you luck with carrying it to conclusion!)
    Last edited by Eudimorphodon; September 14th, 2019 at 07:01 PM.

  8. #8
    Join Date
    Aug 2006
    Chicagoland, Illinois, USA
    Blog Entries


    Quote Originally Posted by Kevin Williams View Post
    I can not share schematics, or code for the video card at this point.
    Not knowing what the capabilities of the video card are made it very difficult to talk to David after VCFMW about a game programming idea he had. He was wondering out loud about clipping and I started to describe bit-level clipping until I realized I had no idea if the card even had built-in clipping, making the conversation moot. Are the official video specs online somewhere?
    Offering a bounty for:
    - A working Sanyo MBC-775 or Logabax 1600
    - Music Construction Set, IBM Music Feature edition (has red sticker on front stating IBM Music Feature)

  9. #9


    The 65c816 does work, sort of. The Kernel timing on initialization / video refresh seems to be a tad off, but code will run and it will be designed to be interchangeable on the final board. We'll likely address that before the end, so it should work. (Of course, you will have a few hurdles extending the bus based on the motherboard design.) I'm sure you guys are aware that the 02/816's are weird beasts in that the data/address lines are multiplexed on the 816 and the 02 has an unknown state on Phi2 low. When we initially began development, we did a lot of research into the inherent stability of this 816 and even spoke to a few folks at WDC and decided it may not be worth the hassle. In retrospect, I don't think it would have been as bad as we thought, but the reality is we are pretty married to the design now for a lot of reasons. I'm sure David will talk about this more, as there have been a lot of hoops, hurdles, and compromises made, just like with any system. In addition, Michael Steil, who is a WIZARD, btw , has expressed how much of a kludge the 816 really is, and how it's not fully compatible with the 6502. Also, the 65c02 is a bit more advanced and is quite a bit different then the original NMOS 6502. While it does not have 16-bit registers, this machine seems to be plenty fast to write stuff in C. Heck, the Kernel mostly is. The Kernel makes extensive use of RAM and ROM banking already and Michael has extended basic into 2 or 3 ROM banks now and no one can even tell. There isn't one design that will please everyone, and I must admit, I too wanted to use the 65c816 originally. As time has gone on, I'm actually quite happy with the performance and behavior of the system. Dealing with 8-bit registers is nothing new for the seasoned 6502 crowd, and with the amount of dev that is happening already, I think we're going to be good.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts