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Thread: In search of game seen only on Data General Eclipse

  1. #1

    Default In search of game seen only on Data General Eclipse

    Here is the story: in my younger days I had an exclusive access to DG Eclipse C-350 and a large software library for it on tapes. On one tape I found a Star Trek game written on basic. This was not that trek game with 10x10 sector grid of dots common at that time. It was a turn based flight simulator with Enterprise maneuvering and fighting multiple Klingon vessels in open space remote from any stars.

    I've never seen (or heard of) this game on any other computer system, it was probably written in DG Extended Basic specific for the paltform. I did print out the source before the system was scraped but that printout is also missing now.

    So I am calling to good people here who might met this masterpiece in their lives and have some insights about the history and the author of the game, and maybe even have still the sources of the game, with a hope of resurrecting and reliving it.

  2. #2
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    If it was that good, it was almost certainly 'ported to other hardware platforms.

  3. #3

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    Quote Originally Posted by Chuck(G) View Post
    If it was that good, it was almost certainly 'ported to other hardware platforms.
    I do not claim it was THAT good, I just was (and is) impressed with it. But I was quite familiar with DEC, IBM PC (and later Macintosh) platforms at that time, and I am quite versed with cp/m, commodore, atari, apple and whatever came out of them at this time - and I've never seen it. So I just got this idea to call to actual DG experts, and what would be the better place than this forum.

  4. #4
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    Drop a line to Bruce Ray at Wild Hare Computer Systems. He is quite likely to know.

  5. #5

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    Quote Originally Posted by Chuck(G) View Post
    Drop a line to Bruce Ray at Wild Hare Computer Systems. He is quite likely to know.
    Thanks for suggestion. Tried to post question through "Contact us" link on company web page (http://wildharecomputers.com/contact/), got the following error:
    Fatal error: Uncaught Error: Call to undefined function eregi() in /homepages/16/d163611011/htdocs/contact/index.php:35

  6. #6
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    Just eMail him direct at: Bruce@Wild-Hare.com

    He eMailed me from that address just yesterday.

  7. #7

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    Thanks, email sent. Maybe it would be a good idea now to remove email address from the public post to save the addressee some trouble with spammers

    Thank you.

  8. #8

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    Anything like TREK? (here on an HP 3000)

    :run trek73.pub.games

    TREK73! DO YOU WANT INSTRUCTIONS ? Y


    A STAR TREK BATTLE SIMULATION

    TREK IS A COMPUTER-SIMULATED BATTLE BASED ON THE FAMOUS STAR *TR
    TELEVISION SERIES. VIA COMPUTER TERMINAL, YOU CAN CLASH WITH ROMUL
    KLINGON BATTLE CRUISERS AND USE THE SAME STRATEGIES THAT CAPTAIN KI
    HAS USED. AS KIRK, YOU CONTROL A FEDERATION VESSEL SIMILAR TO THE
    ENTERPRISE; A COMPUTER PROGRAM DIRECTS THE ENEMY. VICTORY CAN FALL
    SEVERAL CATEGORIES:

    DECISIVE VICTORY-- YOU COMPLETELY DESTROY OR CRIPPLE THE
    FORCE.

    TACTICAL VICTORY-- YOU OUT-MANEUVER THE ENEMY USING HIGH-SPEED
    ESCAPES, CORBOMITE BLUFFS, 'PLAY DEAD' TACTICS; OR THE ENEMY SURREN

    MORAL VICTORY-- YOU SURRENDER OR SELF-DESTRUCT AND DESTROY EA
    OTHER.


    IN THE FOLLOWING DESCRIPTIONS OF PLAY, IT IS ASSUMED THAT YOU
    ARE CAPTAIN KIRK OF THE U.S.S. ENTERPRISE AND ARE BEING ATTACKED
    BY ONE ROMULAN AGGRESSOR. ALL DISTANCES ARE MEASURED IN MEGAMETERS
    ONE MILLION METERS (ABBREVIATED 'M'), SPEED IS EXPRESSED IN 'WARP
    FACTORS.' EACH WARP FACTOR EQUALS 100M PER SECOND. ALL ANGLES
    ARE EXPRESSED IN COMMON DEGREES FROM ZERO TO 360, MEASURED COUNTER-
    CLOCKWISE FROM THE X-AXIS, SIMILAR TO READING A PROTRACTOR. ONLY
    TWO DIMENSIONS ARE USED.

    ALTHOUGH THE ABOVE FIGURES ARE TECHNICALLY INACCURATE, THEY SERV
    TO MAKE THE GAME MORE PLAYABLE.


    PLAY IS AS FOLLOWS:

    1. YOU ISSUE ONE OF THE 29 COMMANDS (FIRE PHASERS, CHANGE
    COURSE, LAUNCH ANTIMATTER PODS, SURRENDER, ETC.) BY TYPING
    THE APPROPRIATE CODE NUMBER INTO THE KEYBOARD.

    2. THE ENEMY, UNDER PROGRAMMED INSTRUCTIONS, ISSUES A COMMAND.


    3. BOTH YOUR COMMANDS ARE EXECUTED (PHASERS ARE FIRED,
    PROBES ARE LAUNCHED, DAMAGES ARE ASSESSED, ETC.) WHILE THE VESSELS
    MOVE THROUGH SPACE.

    4. UNLESS CERTAIN END-GAME CONDITIONS ARE MET (YOU DESTROY
    THE ENEMY, THE ENEMY DESTROYS YOU, YOU OUT-MANEUVER THE ENEMY
    YOU BOTH DESTROY EACH OTHER, OR ONE PARTY SURRENDERS) THE ABOVE
    STEPS ARE REPEATED.


    CAPTAIN: MY LAST NAME IS

  9. #9

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    Quote Originally Posted by Zoot View Post
    Anything like TREK? (here on an HP 3000)
    Yes, that was it, thank you very much. Trek73 is the name. Having the name I immediately located Wikipedia article for it, that has links to basic source code, the version for HP 2000 looks very familiar to what I remember. I see a lot of fun in my near future. Thanks again!

  10. #10
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    So my initial guess of it being implemented on other platforms was correct? I suspect that I can find other versions of it if I look hard enough... Back in the day, character-mode games proliferated among platforms like cockroaches.

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