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DIGPAK drivers released under MIT License. Help wanted to port them from TASM.

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    #16
    Pretty sure that wasm (Open Watcom Assembler) accepts masm 6.1 syntax.

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      #17
      Originally posted by pan069 View Post
      Pretty sure that wasm (Open Watcom Assembler) accepts masm 6.1 syntax.
      Yes, but there are differences. For example, IIRC WASM requires that you explicitly declare procedures as public whereas in MASM all procedures are public by default. See also digger's post above about UNION. Anyway, my point is that Wojciech Galazka's claim that binaries are identical is only valid if he is using an open source assembler since that was the requirement from the OP. He didn't mention which assembler he used.
      Looking for a cache card for the "ICL ErgoPRO C4/66d V"

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        #18
        Good news. I tried assembling Wojciech Galazka's MASM port using JWasm v2.14 and the assembly succeeded without any errors or even warnings.

        Great job, Wojciech!

        Also, the resulting TSR loaded successfully, at least in DOSBox. Haven't checked whether the driver actually works in a game or anything, but it's late here right now, and I'll happily test that soon.

        See this post on GitHub for details.

        I hope to combine the efforts of Wojciech Galazka and Trixter so far, and to improve the DIGPAK sources for more fun retro DOS tinkering. Also, I hope to eventually offer these for inclusion in the FreeDOS project, which would finally scratch off a very old item from that project's wishlist.

        Any more contributions to this project are absolutely welcome!
        Last edited by digger; November 22, 2021, 05:43 PM.

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          #19
          Hi,

          What do you want to do with Digipack ?

          Add support for more devices for games supporting it ?

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            #20
            What do you want to do with Digipack ?

            Add support for more devices for games supporting it ?
            Maybe that would be too tedious to do without having the source code of the game... I don't know up to what point it is worth the effort. That for the games that load the driver into memory. Perhaphs for games that relay on a TSR would be easier.

            Nevertheless, I think the drivers and SDK, now made public and free, could be used for releasing new DOS games. They really may facilitate all the SFX managing, saving a lot of hours of coding. I'd wish I knew about these before...

            I also read somewhere (maybe on the project's github) an idea about building drivers for FreeDos. But I don't have any more details about this, and I cannot figure out what would be the use and implementation.

            Nevertheless, in my personal case, I would use them just the way the author left them, so I downloaded and saved them before any official alteration is made.
            Last edited by carlos12; December 12, 2021, 08:51 AM. Reason: Aditional note about TSR

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              #21
              Originally posted by carlos12 View Post
              Nevertheless, I think the drivers and SDK, now made public and free, could be used for releasing new DOS games. They really may facilitate all the SFX managing, saving a lot of hours of coding. I'd wish I knew about these before...
              I am still working to build a "SDK Like" Version of MOD Master with source for game developement.
              The main interesting part of Digipak is for PC Speaker digital output.
              Mod Master support it, but it is of course slower because all the output is done in the IRQ, not like Digipak.

              The utlimate goal is to allow replay of Tracker music, VGM (OR DRO...) and multi channel digital output.
              Working even on 8088.

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