tezza
Veteran Member
As mentioned in the Adventure thread, those dungeons and dragons-type RPG games were also pretty enjoyable.
I got hooked on one of these, and saw it through the end. It was "Hellfire Warrior" again on my first computer, the TRS-80 model 1 clone. It was the sequel to the "Temple of Apshai" but for some reason I missed that and stated on "Warrior". Crude block graphics that look as much like spaceships than monsters, but the gameplay was good. An innkeeper "found thee a goodly character" , you bought your stuff by bartering with various merchants ("Thou doth insult me with thine offer!"), then it was down into the dungeon to slay creatures and find treasures.
The game was accompanied by a very comprehensive book, which not only had illustrations and information about every level, creature and treasure, but also filled in the back-story so you knew what you were actually doing there. It was a work of fiction in itself and helped bring the game alive. In many ways, the software was just the dungeonmaster. It was the accompanying book that gave the game its richness.
I still have the book and the original game. I also had a crack at "Morlock's Tower", which was another in the series.
Tez
I got hooked on one of these, and saw it through the end. It was "Hellfire Warrior" again on my first computer, the TRS-80 model 1 clone. It was the sequel to the "Temple of Apshai" but for some reason I missed that and stated on "Warrior". Crude block graphics that look as much like spaceships than monsters, but the gameplay was good. An innkeeper "found thee a goodly character" , you bought your stuff by bartering with various merchants ("Thou doth insult me with thine offer!"), then it was down into the dungeon to slay creatures and find treasures.
The game was accompanied by a very comprehensive book, which not only had illustrations and information about every level, creature and treasure, but also filled in the back-story so you knew what you were actually doing there. It was a work of fiction in itself and helped bring the game alive. In many ways, the software was just the dungeonmaster. It was the accompanying book that gave the game its richness.
I still have the book and the original game. I also had a crack at "Morlock's Tower", which was another in the series.
Tez