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"Chuck Jones: Space Cop of the Future", New adventure game for DOS! (in development)

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    "Chuck Jones: Space Cop of the Future", New adventure game for DOS! (in development)

    Hey guys,

    Over the past couple months I've been working on building a new point-and-click adventure game for dos from scratch. The name of the game is: "Chuck Jones: Space Cop of the Future".

    In the game you control Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a highspeed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters and solving puzzles.

    Screenshots:
    chuck_000.pngchuck_001.pngchuck_002.png

    Screenshots Copyright (c) 2017 Jake S. Del Mastro

    At this time the game is still in development but I would like to hear very much what you guys think about it and I will answer any questions you have, including technical/programming related.

    The requirements at this point are:

    16 Mhz 286 (probably works on a slower one but I don't have a slower 286 to test)
    VGA graphics
    Adlib or SoundBlaster Card
    640k of RAM
    MS-DOS 3.3

    Additionally I plan to add support for PC speaker music and MT-32, an Amiga port is also something I would like to do if I can.
    Last edited by PgrAm; February 5, 2017, 06:45 PM.
    Currently working on new DOS game, Chuck Jones: Space Cop of the Future, Check out my Dev Blog. WARNING: contains rocket powered El Caminos

    Vintage Computers:
    Unitron Apple II clone, 2x Commodore Vic-20, Commodore 64, Commodore 128, Amiga 500, Macintosh Plus, Macintosh SE, AST Premium 286, 3 386sx PCs, Atari TT030
    sigpic

    #2
    Diggin the El Camino spaceship.

    Comment


      #3
      Lookin' good!
      I'd try it out for sure.
      I have a Major in Post-Apocalyptic Economics.
      Wanted: Any PC-Compatible Reciprocation Dingle Arm

      Comment


        #4
        ^ What he said
        Twitter / YouTube

        Comment


          #5
          Wonderful!

          Comment


            #6
            You had me at "rocket-powered El Camino."
            Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
            Synthesizers: Roland JX-10/SH-09/MT-32/D-50, Yamaha DX7-II/V50/TX7/TG33/FB-01, Korg MS-20 Mini/ARP Odyssey/DW-8000/X5DR, Ensoniq SQ-80, E-mu Proteus/2, Moog Satellite, Oberheim SEM
            "'Legacy code' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup

            Comment


              #7
              Three things you must do:

              1) Port it to the C64.

              2) Sell the CGA version, in a box with pictures from the C64 version, and a coupon to send in with an extra $20 to get the VGA version.

              3) Put in very fine print on the bottom of the box "Commodore 64 version pictured."

              That's nostalgia.
              Be polite and I may let you live.

              https://www.youtube.com/playlist?lis...5NBVfKX5471R9U

              Comment


                #8
                Haha, I do plan to sell it in a big box on like 6 floppies. c64 definitely wouldn't be able to run this game though, 6502 just isn't beefy enough and 64k of ram would mean disk swaps all the time.
                Currently working on new DOS game, Chuck Jones: Space Cop of the Future, Check out my Dev Blog. WARNING: contains rocket powered El Caminos

                Vintage Computers:
                Unitron Apple II clone, 2x Commodore Vic-20, Commodore 64, Commodore 128, Amiga 500, Macintosh Plus, Macintosh SE, AST Premium 286, 3 386sx PCs, Atari TT030
                sigpic

                Comment


                  #9
                  You must be programming in C.
                  Be polite and I may let you live.

                  https://www.youtube.com/playlist?lis...5NBVfKX5471R9U

                  Comment


                    #10
                    Wasn't Chuck Jones a guy behind the "Beanie and Cecil" cartoon series? I seem to recall that he worked with Bob Clampett.
                    Reach me: vcfblackhole _at_ protonmail dot com.

                    Comment


                      #11
                      Originally posted by Chuck(G) View Post
                      Wasn't Chuck Jones a guy behind the "Beanie and Cecil" cartoon series? I seem to recall that he worked with Bob Clampett.
                      Chuck Jones was a legend. One of the major figures behind the classic Looney Tunes shorts, the cartoon adaptation of How the Grinch Stole Christmas!, and a host of other stuff.
                      Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
                      Synthesizers: Roland JX-10/SH-09/MT-32/D-50, Yamaha DX7-II/V50/TX7/TG33/FB-01, Korg MS-20 Mini/ARP Odyssey/DW-8000/X5DR, Ensoniq SQ-80, E-mu Proteus/2, Moog Satellite, Oberheim SEM
                      "'Legacy code' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup

                      Comment


                        #12
                        Originally posted by Chuck(G) View Post
                        Wasn't Chuck Jones a guy behind the "Beanie and Cecil" cartoon series? I seem to recall that he worked with Bob Clampett.
                        Bob Clampett with Stan Freberg as the voice of Beanie.
                        Surely not everyone was Kung-Fu fighting

                        Comment


                          #13
                          When I first came up with the character it didn't occur to me that someone else had the same name. When I remembered who the original Chuck Jones was I decided not to change the name because I felt that it made sense given the tone of the game and the fact that my sense of humor has undoubtedly been shaped by his cartoons.
                          Currently working on new DOS game, Chuck Jones: Space Cop of the Future, Check out my Dev Blog. WARNING: contains rocket powered El Caminos

                          Vintage Computers:
                          Unitron Apple II clone, 2x Commodore Vic-20, Commodore 64, Commodore 128, Amiga 500, Macintosh Plus, Macintosh SE, AST Premium 286, 3 386sx PCs, Atari TT030
                          sigpic

                          Comment


                            #14
                            Originally posted by KC9UDX View Post
                            You must be programming in C.
                            C++ actually, with a healthy dose of assembly. Some stuff is also done using a custom language which compiles to game-specific byte-code, similar to how SCUMM worked.
                            Currently working on new DOS game, Chuck Jones: Space Cop of the Future, Check out my Dev Blog. WARNING: contains rocket powered El Caminos

                            Vintage Computers:
                            Unitron Apple II clone, 2x Commodore Vic-20, Commodore 64, Commodore 128, Amiga 500, Macintosh Plus, Macintosh SE, AST Premium 286, 3 386sx PCs, Atari TT030
                            sigpic

                            Comment


                              #15
                              Those screenshots look nice. How is progress going?

                              Comment

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