PgrAm
Experienced Member
"Chuck Jones: Space Cop of the Future", New adventure game for DOS! (in development)
Hey guys,
Over the past couple months I've been working on building a new point-and-click adventure game for dos from scratch. The name of the game is: "Chuck Jones: Space Cop of the Future".
In the game you control Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a highspeed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters and solving puzzles.
Screenshots:
Screenshots Copyright (c) 2017 Jake S. Del Mastro
At this time the game is still in development but I would like to hear very much what you guys think about it and I will answer any questions you have, including technical/programming related.
The requirements at this point are:
16 Mhz 286 (probably works on a slower one but I don't have a slower 286 to test)
VGA graphics
Adlib or SoundBlaster Card
640k of RAM
MS-DOS 3.3
Additionally I plan to add support for PC speaker music and MT-32, an Amiga port is also something I would like to do if I can.
Hey guys,
Over the past couple months I've been working on building a new point-and-click adventure game for dos from scratch. The name of the game is: "Chuck Jones: Space Cop of the Future".
In the game you control Detective Chuck Jones (no relation to the animator of the same name), a rough and tumble LA cop in the year 1976. While involved in a highspeed chase you have a car accident and are heavily wounded. To avoid death you are cryogenically frozen, many years in the future you are unfrozen and must track down and apprehend a dangerous criminal in a strange time by flying around the galaxy in your rocket powered El Camino, meeting interesting characters and solving puzzles.
Screenshots:
Screenshots Copyright (c) 2017 Jake S. Del Mastro
At this time the game is still in development but I would like to hear very much what you guys think about it and I will answer any questions you have, including technical/programming related.
The requirements at this point are:
16 Mhz 286 (probably works on a slower one but I don't have a slower 286 to test)
VGA graphics
Adlib or SoundBlaster Card
640k of RAM
MS-DOS 3.3
Additionally I plan to add support for PC speaker music and MT-32, an Amiga port is also something I would like to do if I can.
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